Floorfall Wiki

Expeditions

EXP, gold & loot

What a trip brings home and what changes it.

Home it brings

EXP & gold

For every finished monster.

Gear

The map's set.

Materials

Stones, scrolls, coffers.

Herbs

More with alchemy.
0.5 / h
Rarest first into your bag – what does not fit stays out there.

Luck

A lucky expedition

Loot and gold ×2 / ×3 / ×5 – never EXP.
2 %

Evolving loot

A piece of a map's set may get better as it drops: +1 to +3, or the next rarity – never legendary.
4 %

More

A higher map

EXP, gold and drops.
+15 % / map

Bonuses, potions, INT

Rested EXP

×2

Blessings, roll call, events, Patron

Less

A map far below you

EXP only.
−10 % / level

Wounded

4 h after a lost arena attack.
−25 %

Raided

A player who beats you steals gold.
You fight as strong as you set out. A potion that runs out stops helping.