Expeditions
EXP, gold & loot
What a trip brings home and what changes it.
Home it brings
EXP & gold
For every finished monster.
Gear
The map's set.
Materials
Stones, scrolls, coffers.
Herbs
More with alchemy.
Rarest first into your bag – what does not fit stays out there.
Luck
A lucky expedition
Loot and gold ×2 / ×3 / ×5 – never EXP.
Evolving loot
A piece of a map's set may get better as it drops: +1 to +3, or the next rarity – never legendary.
More
A higher map
EXP, gold and drops.
Bonuses, potions, INT
Rested EXP
Blessings, roll call, events, Patron
Less
A map far below you
EXP only.
Wounded
4 h after a lost arena attack.
Raided
A player who beats you steals gold.
You fight as strong as you set out. A potion that runs out stops helping.