Crafting
Upgrades +0 … +9
Raise a piece at the anvil – the higher, the riskier.
+9
the top
×3
stats at +9
+2 %
after a failure
Chance and risk
| To | Stats | Com. | Unc. | Rare | Epic | Fails |
|---|---|---|---|---|---|---|
| +1 | ×1.08 | 100 % | 98 % | 95 % | 92 % | stays |
| +2 | ×1.17 | 97 % | 94 % | 90 % | 86 % | stays |
| +3 | ×1.28 | 92 % | 87 % | 80 % | 76 % | stays |
| +4 | ×1.41 | 85 % | 79 % | 70 % | 65 % | stays |
| +5 | ×1.56 | 77 % | 70 % | 60 % | 54 % | −1 |
| +6 | ×1.75 | 67 % | 58 % | 45 % | 42 % | −1 |
| +7 | ×2 | 56 % | 47 % | 35 % | 34 % | −1 |
| +8 | ×2.4 | 45 % | 36 % | 25 % | 23 % | gone |
| +9 | ×3 | 35 % | 25 % | 15 % | 15 % | gone |
Pity
Every failure at a level eases the next try there.
More chance
The guild's forge, the Forge Festival.
The needle
Lands where the roll really fell – inside the green zone, it worked.
A destroyed piece is gone – with its bonuses and stones.
Scrolls
Minor Blessing Scroll
Blessing Scroll
Greater Blessing Scroll
Scroll of Warding
A failure never drops or destroys.
One blessing scroll a try, Warding on top. Both are used up either way – save Warding for +5 and up.
Cost
| To | Of the set | ||
|---|---|---|---|
| +1 | 100 | 1 | |
| +2 | 200 | 1 | |
| +3 | 400 | 2 | |
| +4 | 700 | 2 | ×2 |
| +5 | 1,200 | 3 | ×3 |
| +6 | 2,000 | 4 | ×5 |
| +7 | 3,500 | 5 | ×5 ×3 |
| +8 | 6,000 | 6 | ×8 ×5 |
| +9 | 10,000 | 8 | ×8 ×1 |
Levels 1 – 10. Every 10 levels: gold ×1.9, stones ×1.5.
Legendary pieces and belts take no upgrades. At +9 comes the next step:
reforging