Crafting
The cauldron
Three herbs and a fire.
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3 herbs
The same one may go in twice.
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The fire
Boil = potent, simmer = lasting.
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Brew ≤ 10
Each rolls on its own.
The herbs
The strongest essence in the cauldron decides the potion. A tie brews nothing.
| Herb | Strong (2) | Weak (1) | Temper |
|---|---|---|---|
| Emberroot | Might | Swiftness | +2 |
| Frostfern | Stoneskin | Vigor | -2 |
| Heartbloom | Vigor | Insight | +1 |
| Hawkthorn | Precision | Might | +1 |
| Sagebell | Insight | the Seeker | -1 |
| Gildbloom | Fortune | Precision | +2 |
| Moonpetal | the Seeker | Fortune | -2 |
| Windreed | Swiftness | Stoneskin | -1 |
In the game a herb shows its essences once you brewed with it.
The chance
Start
Your level
Above the tier's, up to +20 %.
Purity
Fewer essences, purer brew.
Heat
Tempers + fire beyond ±1.
Hot herbs want a cool partner when you boil, cold ones when you simmer.
The tier
I · lvl 1
II · lvl 7
III · lvl 13
IV · lvl 19
Always the highest your alchemy level reaches. Herbs are used up either way.