Expeditions
Monsters & tiers
Four tiers per map, your HP and falling.
Four tiers on every map
I
the safe way in
II
no armor
III
armor 20 %
IV
armor 35 %
In order
Tier III means I, II and III, time shared.
Power it asks for
Green easy, red dangerous.
Harder pays more
Per monster and per hour – if you last.
Armor
Piercing goes through.
Your HP
Heals
Plus your HP regeneration.
At 0 you fall
The trip ends, the loot so far is kept.
Knocked out
Can't finish one monster? Nothing at all.
Only finished monsters count – a map far above you is no shortcut.
The monsters take the race of the tower’s floor.
Strong vs it helps.