Expeditions
How expeditions work
Pick a map, stay, come back, claim.
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Pick a map
On the World.
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Choose
Tiers, stay, boss, exploring.
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Road there
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It fights
On its own.
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Claim
Back in town.
The longest stay
4 h
Tier I
5 h
Tier I – II
6 h
Tier I – III
8 h
Tier I – IV
The slider: 30 min up to that. The road comes on top.
The maps
| Map | Levels | Road |
|---|---|---|
| Whispering Hollow | 1 – 10 | 5 min |
| Ashen Fields | 11 – 20 | 7 min |
| Sunken Catacombs | 21 – 30 | 8 min |
| Ironwood Thicket | 31 – 40 | 10 min |
| Glass Dunes | 41 – 50 | 11 min |
| Stormbreak Cliffs | 51 – 60 | 13 min |
| Frostfang Pass | 61 – 70 | 14 min |
| Obsidian Depths | 71 – 80 | 16 min |
| Skyrend Spire | 81 – 90 | 17 min |
| The Last Threshold | 91 – 100 | 19 min |
All open from the start. The road is each way at normal speed – movement speed shortens it.
Coming back early
Turn back
On the way there. No rewards.
Return to town
From the map. You keep what it found.
Carried home
After a fall – slower.
The map's window forecasts the trip: how long you last and what you bring.